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Mattel Games UNO Extreme Card Game Featuring Random-Action Launcher with Lights & Sounds & 112 Cards, 7 Years+, GXY75 & Amazon Basics C Cell Rechargeable Batteries 1.2V (5000mAh Ni-MH) - Pack of 4

£9.9£99Clearance
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About this deal

The objective is the same as in regular Uno: to be the first player to get rid of all their cards. Start of the Game Uno Extreme card launcher

UNO just got an upgrade! This super cool Electronic Launcher makes the classic game even more exciting, shooting out cards at high speed when players push the button. Plus, it comes with loads of cool sound and light effects, as well as an exclusive Extreme Hit card.

The Hit 2 Card : this card forces the next player to press the Launcher’s button twice and then their turn is skipped.

If this card is turned up at the beginning of play the player to the left of the dealer begins play with a card of the same color, or another Discard All card. If that's not possible, he/she must hit the Launcher button. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card. If this card is turned up at the beginning of play the player to the left of the dealer must hit the Launcher button twice. Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents' hands. Or, you can throw down a Special Card, if appropriate (see Special Cards section). If you don't have anything that matches, you must hit the Launcher button. If nothing happens, play moves to the next person.Wild Hit Fire – This card is bad news for the next player, because if played, he/she needs to hit the Launcher button, repeatedly if necessary, until it spits out cards. The cards must be taken by that player, who then forfeits his/her turn. If turned up at the beginning, the first player must hit the Launcher button and collect the cards. Being a Wild card, whoever plays this card has the right to call out the color he/she wants to play, and play it. Wild Hit-fire – The player playing this card calls a color for the game to continue with, and the next player must press the launcher until they have cards shot at them. A Wild card can be played even if the player has another playable card in his/her hand. If this card is turned up at the beginning of play the player to the left of the dealer calls out a color, then plays. The dealer turns over the top card of the draw pile and the player to their left must play a card of the same color, number, or symbol. If they cannot, they will have to draw a card which they can place if it’s a valid one. You may not catch a player for failure to say 'UNO' until their second-to-last card touches the Discard pile. Also, you may not catch a player for failure to say UNO after the next player begins their turn. "Beginning a turn" is defined as either playing a card or hitting the Launcher button.

When you have one card left, you must yell 'UNO' (meaning one) before playing your next to last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of course, if you get caught by the other players).What the new version has going for it though, is that its launching mechanism seems to be more powerful than the older version, besides being smaller and sleeker. It also plays a sound every time its launch button is pressed. Both shooters run on 3 “C” sized batteries. Each player must play a card of the same color, number, or symbol as the one on the face of the discard pile (or play an appropriate Action Card). If they cannot, they hit the Launcher button. If the Launcher shoots cards out, those cards are added to the player’s hand and they can choose to play one of those cards if possible. If nothing happens after hitting the Launcher button, then it’s the next player’s turn. The Uno Extreme Card Launcher

This version of the UNO Extreme launcher brings action, suspense and surprise with its sleek look, cool lights and sounds and higher-shooting cards Hit 2 – Play this card to force the next player to hit the Launcher button twice. If cards come out, that player must collect them all, but he/she cannot play anything and their turn is skipped. If this is the first card turned up, the first player must hit the Launcher twice. When this card is played, the next player must hit the Launcher button twice. His/her turn is then over; play continues with the next player.After setting up the launcher and dealing out the correct number of cards, the game can begin. Starting the Game.

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