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Z-Man Games "Fields of Arle Board Game

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In each of your Stalls with exactly 2 Animals of the same type, you receive a third Animal of that type (from the general supply). In each of your Stables with 2, 3 or 5 Animals of the same type, you also receive another Animal of that type. To "Take Peat" (like in "+3 Peat" at the Peat Boatman), on the other hand, means you get the Peat from the general supply. Al di fuori delle azioni del turno, in qualsiasi momento, ogni giocatore può piazzare le proprie tessere “Vestiti” “Legno/Argilla” sui messi di trasporto alloggiati sul tabellone “fienile”, al fine di trasformare queste merci nella loro versione più pregiata o, nel caso delle tessere “Destinazioni”, di riporre queste tessere lungo il percorso presente sul tabellone “Fienile”, non dopo aver trasformato almeno una delle merci indicate nella tessera in cibo (condizione necessaria per poter inserire la tessera “Destinazione” lungo il percorso). Add up the VP from your Plows, Peat Boats, and Vehicles. Then, subtract 3 VP unless you have at least one Large Vehicle in your Barn. Woodcutter: Take 1 Wood per Axe you have (i.e. 3, 4, 5, or 6 Wood). (The number of Forests you have does not matter here). ( 8)

Randomly determine the Starting Player. This player receives the Starting Player Marker. Place 1 Worker of each color on each of the spaces "July" to "October" on the Game Board, so that the Starting Player's tokens are on top. When you make deliveries to locations, you can choose to make one, a few, or ALL of the deliveries pictured. In the case of Aurich, the player has opted to only make 1 of them. In Bremen, however, the player has opted to make 3 deliveries. These deliveries are going to generate a whopping total of 48 food for this player this turn. These location tiles will then be flipped over and placed onto the road area of the farmstead board. The clay is removed and kept in the player’s supply. If it doesn’t get used by the end of the game, it’ll be worth 1 victory point. ScoringAlternatively, you can load Single Spaces with the Travel Destinations Hage, Dornum and Beemoor, which are of the smallest available size. As mentioned earlier, Vehicles play a special role in this game. You can build them via the "Wainwright" action and then put them to work once per Half Year. Space is limited in the barn The game takes place over nine half-seasons. In between the players is a shared action board that the players will be able to select actions from each round. Some actions are upgradeable which makes them more efficient and bountiful when they are selected. Some actions allow the players to build up their infrastructure and increase their holdings. The players will also have opportunities to trade their goods with neighboring villages to earn victory points and much-needed food. In the end, Fields of Arle is a game about scoring victory points and the player that winds up with the most is the winner. Fields of Arle is a very large game both in size and scope, so I will do my very best to give you a sense of the game without going into a ton of detail. Components and Setup Master: Per Workbench you have (i.e. up to 2, 3, or 4 times), you may move one of your Tool Indicators on the Game Board 1 space to the right. You cannot move a Tool Indicator more than once - you may only move different ones. The costs are depicted on the Game Board.

Laborer: Pay 2 Food ( 6) and either build a Building ( 2) by paying the costs depicted on the Game Board, or imitate (@a.jpg7) an occupied Winter Action Space (regardless of who occupies it). You cannot imitate an occupied Summer Action Space). Colonist: Take 1 Horse and/or dehydrate a Moor Section by flipping over one of your Moor Tiles to show the Boardwalk illustration is visible at the top of the tile. Then place exactly 4 Peat Tokens from the general supply on it.Tanner: Per Fleshing Beam you have (i.e. up to 3, 5, or 6 times), you may con vert 1 Hide to 1 Leather. ( 8) Wainwright: Build a Vehicle ( 3) by paying its costs. Additionally or alternatively, you may build 1 Peat Boat. (The costs of the Vehicles are printed on the tiles and in 33; a Peat Boat costs 1 Wood). Place the new pieces of Equipment in your Barn.

Placing a Worker on an Action Space is not mandatory. You can, instead, remove him from the Month Space and do nothing on your turn. Wood Trader: Pay 1 Food and either take 4 Wood, or build a Building ( 2) by paying the costs depicted on the Game Board. If you cannot pay the Food because you have none left, you may pay 1 Grain instead. ( 6)There are a lot of Field and Clothing Tiles. You only need to place some of them on the Supply Board. You can add the rest later, if need be. Grocer: Take 1 Peat off one of your Moor Tiles. (You may not take the Peat from the general supply). Additionally, take 1 Animal of any type, 1 Wood, and 1 Clay. Master: Per Workbench you have (i.e. up to 2, 3, or 4 times), you may move one of your Tool Indicators on the Game Board 1 space to the right. A game of "Fields of Arle" is played over 9 Half Years - alternating between Summer and Winter. Each Half Year consists of 3 Phases.

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